
Selene Dukat
Space Ants Army of New Eden
18
|
Posted - 2017.01.07 07:28:35 -
[2] - Quote
Zoubidah Al-Kouffarde wrote:Akis Talanas wrote:Just a simple question because i find it surely is....
And what about stealing the mission related item? Both are not "PVP actions" they are just intended to ruin the mission for the missionrunner....and this is no pvp Sure one can "rebuy" the mission critical object....even in space from the thief....
But this is one of the things that really goes to far in my eyes and should be banned.....
And killing a mtu? I mean...why? Just because you can? Great reasoning.....at least wait if someone picks it up......
Both actions are -as said- no pvp and should stop because there is no other sense in it than the pure definition of harrasment..... What is rightly considered as griefing and harrassment by standard online gamers, is deemed as being PvP by the denizens of New Eden People usually play a role in roleplaying games, and as they're games, play pretend and suspension of disbelief should be automatic. Ideally, IRL whims should be irrelevant. However, people playing EvE are really playing each other and trying to harvest Schadenfreude, so what makes absolutely zero sense In the context of New Eden (stealing mission related items -which almost never sell, apart from epic arcs-, and blowing up MTUs for no reason), makes complete sense in the meta context: those players only feel themselves alive and can only have fun in this game if they can feel some random joe has been raging because of their actions over the internet. Your best option is to quit and maybe comeback once the swamp has bee drained... if ever
So, none of this is objective fact, just subjective opinion. Let's start with that foundation.
There is no expectation or requirement that Eve Online (or any MMO I am familiar with for that matter) be played as a roleplayer. Sure, that is an option if that's your thing, and Eve is supportive of that. But its not required. I don't get "immersed" in the Eve universe when I play - I barely know the context or the history of the universe (or galaxy?) or races or politics. And I'm doing nothing wrong because of that. I break no rule by not interacting with the game that way. Neither do you if you deeply immerse yourself into the Eve world, and know all the history and lore, and think "what would my characters motivation be" before any action you take. Good for you. That's neat.
But you have no ground at all to criticize someone else for not doing that. Why? Because there's nothing in the EULA that dictates other people have to play like you, or enjoy the game for the reasons that you do. But even IF we looked at the situation from an "immersive" perspective, you're argument still falls a bit short, in my view.
See, if I'm a pirate in game, my objective would be the following (1) kill other people and steal their stuff and (2) establish territory where other pilots know they will be shot on site if possible or antagonized until they leave territory I control. As I establish dominance in a certain territory of systems, I would then venture outside of those systems looking for isk to make of the backs of other players, and I would look for ways to attack or antagnoize players attempting to work out of systems I claim that I control. That would include actions like disrupting their mission running activities in systems I claim for my own pirate corp, including stealing their mission cargo if I can.
Now, you may not "like" any of that. But its a direct counter example to your claim that actions you just don't like make "zero sense in the context of the game world." They most certainly do, you just don't like them.
Fun fact, I'm not even a pirate. I've never stolen from anyone in Eve. But I've been held at ransom, and had missions disrupted and lost look to pirates. And I still defend them. In fact, they are a big part of what makes Eve great to me, rather than just another MMO like so many others out there. I'm GLAD that there is danger. Staying on my toes is thrilling. And losses make the game feel that much more valuable to me, when losses actually matter.
I think my biggest frustration with "carebears" (I'm sorry I think that term is offensive to many, but I'm not sure what better term I should use for people who are offended by some or all forms of PvP) over the years has been, CCP has made it EXPLICITLY clear that it does not SHARE your opinion on what the game should be. It's declarations, multiple times that:
(1) You are not "safe" in highsec (2) You consent to PvP the moment you click undock
Should tell anyone what the game is, and what kind of actions are considered acceptable and intended. And yet, people continue to argue that the fundamental underpinnings of the game - that have been that way since day one - should change to suit them, rather than them adapting to the rest of the community and to the game as its been defined forever.
It makes me sad , and also a little scared too, because if "carebear" players ever did manage to get sway over CCP (not likely at this point) they would take away just about the ONLY MMO still in existence that supports a free and open PvP world with significant penalties and maximum player freedom.
People who want that kind of game aren't wrong. Or sociopathic, or defective, or necessarily jerks or any of the other hyperbolic namecalling that gets thrown around. Again, I am on the side of those who GET ganked more than I ever gank and I STILL want to be in this game world. We are probably a smaller minority of total MMO players in the world, and there are hundreds of MMOs big and small that totally CATER to the kind of game world YOU want to play in.
YOU could go play in one of those, rather than trying to change the ONLY MMO out there that creates the kind of high-risk, high-reward PVP-focused world I want to play in. |